LO-4 · Reference network comprehension

Integrated stranger walk — 3+ un coached strangers. Same resolver primitive: game node + status plate. C2 engineering: seven teaching surfaces on rules + board + portal.

Path: What a scan proves → board spine → game scan → status plate scan.

Agent D shell field walk (PD-1–PD-5): player flow field walk.

Seven surfaces (engineering shipped)

  1. Rules charter + operator (https://humanity.llc/play/cedar-rapids/)
  2. Signer table (who may sign)
  3. What stays (archive/canon while live)
  4. Prove / not prove + collapsed game mechanics
  5. Board intro + reference spine (https://humanity.llc/play/cedar-rapids/map/)
  6. After-season debrief teaser on board
  7. Portal “What a scan proves” nudge
LO-4 scorecard (each stranger)

Send strangers (copy-paste)

1) Read https://humanity.llc/play/cedar-rapids/ (charter + what stays).
2) Open board https://humanity.llc/play/cedar-rapids/map/ (reference spine).
3) Scan game node: https://humanity.llc/c/GcP3Ee17yGqMHdidhEVMYBzq?q=qr_aMr8qJGBF9xpC1gu
4) Scan status plate: https://humanity.llc/c/r4YyNEWJvVwWNMETzXfGjFyL?q=qr_8w7zHCPHisXvTnar

Reference spine probes

1 · What a scan proves 2 · Public state board 3 · Game node scan 4 · Status plate scan